🏠

About


An image showing my fursona.

My fursona. Art by PineapplePickles.

If you hadn't figured already, I hail from the UK, England. And yes, I do fulfil the stereotype of consuming lots of tea. These days I'm living with my partner and our cat in a small village in the South East, surrounded by elderly folk and sheep.

I'm heavily into data preservation (particularly around games) and run a site called TalonBrave.info, which is named after a character that was to feature in a game you may have heard of called Prey. The site is a bit of a branching spider, with other associated projects and sites, such as The Data Dungeon. I've dumped quite a few different pieces of software over the years, many of which can be found on the Internet Archive.

Reverse engineering various file formats and games is also a big hobby of mine (you can find some of my work published on both TalonBrave.info, and here).

Besides computers, I also love to write, whenever I get the chance and motivation to do so. For a long time now, I've been gradually fleshing out my own fantasy universe, though who knows if it'll actually go anywhere.

Finally, I sometimes produce music though it's completely for my own pleasure and something that I'm not doing as often as I used to, sadly - creative blocks suck. If you're interested, you can find my SoundCloud here.

Portfolio

ApeTech Banner ApeTech (2020 - )
3D game engine written in C23. After using the Quake, Source and some other engines for a number of years, in 2020 I decided to work on my own from scratch. Alongside the engine I also developed my own editor environment called Forge, which allows you to work completely from within the 3D view. A video overview of the engine is available here.


TinyJC Banner TinyJC (2021)
Modification created for Deus Ex that shrinks the player to provide a unique playing experience. It also changed the pitch of the main characters voice to match, which proved to be incredibly entertaining. A video is available here.


OpenHoW Banner OpenHoW (2017 - 2020)
FOSS reimplementation of the classic Hogs of War game. Models, sounds, music and environments were loading in almost perfectly, and minimap, alongside some basic game logic, were also done. A set of tools, using Imgui, were also implemented, such as a model viewer and some basic level editing functionality. Shelved as an official remaster is currently in the works.


Decay Banner Decay: Tempus (OpenKatana) (2011 - 2016)
An ambitious first-person shooter that sought to answer the question of what Daikatana might've ended up like had the original team stuck with the Quake engine. Working alongside four others, I was project director, lead programmer, texture artist and level designer.

Other

Below is a list of various other projects I've worked on over the years. 

It's a little awkward putting a range on some of these, as it doesn't necessarily mean I worked on the project continually for that long or that I'd completely stopped at that point, but hopefully gives a rough idea of how long it was a focus for.

Websites

* = There's an official remake of Hogs of War currently in the works, and I've stated that I'll take my hands off my own project until I know what's going on with that, as it's basically aiming to do what I'd wanted to do anyway. Depending on how the release goes, I might or might not revive the project.